The Art of Bidding on Animation Projects

I mentioned before that when starting your own company you end up wearing a lot of different hats.  I thought I would talk about one of the hats that is very important, and that is my bidding hat.

Bidding is the process of looking at the work a client needs to get done, and giving a price to them that you are willing to do it for.  Seems pretty simple, but it actually is very difficult.  If everyone was willing to pay a fair price for the work then maybe it be simpler, but the truth is everyone wants it cheaper, faster, and better.  So you have to be creative to find other ways to make your bid work with your clients goals.

In an ideal world we would be able to get what we want immediately, in perfect condition, and for free.  Unfortunately the real world of business does not operate this way.   Have you ever heard of the project triangle?   It is a simplified way to show how things work in the graphic design industry, but also holds true for many other industries.  It shows how at best you can expect to have two of the properties, but not all 3.  For example you can have it fast & good, but that will be more expensive.  Or you can have it good & cheap, but it won’t be done very fast.

Fast-good-cheap_image-618x188

This approach makes it seem very straight forward, but this is only a part of the bidding process.  I work with very creative people every day, and as the “business guy” I’m often not looked at as a creative person.  Which seems to make sense since I’m not the one creating the artwork.  I still feel that it takes a lot of creativity to run the business.  Sure there are those administrative duties that don’t take a lot of creativity, but there are also a lot of decisions I make on a daily basis that does require creative thinking.

Not every bid is the same, and you often have to think outside the box to craft an agreement with your client that creates a win win for both of you.  You can agree on a set amount for the entire project, or you can set it up on a day rate with no limit.  It all comes down to what both parties are comfortable with.  I have seen some bids that work on a day rate, but it is capped at a certain point.  For example they will say that the project won’t cost more then $2,000, but they will only charge for the actual work done.  They might have a day rate of $100/day, and if it takes 10 days it will only cost the client $1,000.  On the other hand if it ends up taking 30 days the client will only pay $2,000, and the animation company will loose $1,000 worth of potential pay.  This is one reason why bidding is so important.

If you bid to high then you might not get the project, but if you bid to low you risk loosing money.  If you are working alone you only loose time and potential income, but if you are a business and hiring people to do the work your risk is greater.  Lets say I have 3 artists that I pay $100/day, but in order to close the deal with the client I bid the whole project at $2,000.  If it takes my artist less then 6 days I will actually make money, but if it is over 7 days I will be losing money.  If the projects goes for 10 days I will end up paying my artists $3,000, and will have lost $1,000 on the project.

As you can see the limitlessness of designing these deals with clients has a great deal of creative freedom.  Trying to craft a deal that will get your client to agree with, and will also be beneficial to your business requires a great deal of creativity.  This is also why bidding is one thing I often worry about, because if done incorrectly it can cost you a great deal.

This is not only an art companies should master, but also for anyone who needs to negotiate for anything.  Whether it be talking to your boss about a raise, or when buying a car from a salesperson you need to be skilled at this art.

I’m still learning the art of bidding, but here are some tips I would give to someone starting out.  Get as much information as you can from the client, so that you can give the most accurate bid possible.  Also try and build in some safety nets.  For example you can include a limited amount of notes, and anything over that will increase your bid.  Or you can make it very clear that any additional work added to what was previously agreed upon will increase the bid.  Work with your team to double check your thinking.  You don’t want to miss a small detail that can cost you a great deal. It is not all about money.  If you really want to work on a project because it would look great on your demo reel then offer to do it for less, but make sure you get them to agree to letting you use the work in your portfolio.  Think outside the box, and be creative when making a bid.  It can be a scary world out there, but if you are smart about it then it won’t seem as frightening.  Like with any art form,  it requires skill and a great deal of practice to get good at it.  Don’t give up, and continue to fine tune your skills.  Don’t be afraid to step away from the traditional way of doing something, and taking a risk by being different.

“When I’m old and dying, I plan to look back on my life and say ‘wow, that was an adventure,’ not ‘wow, I sure felt safe.’ ” —Tom Preston-Werner, Github co-founder

Best of luck to anyone that is out there bidding on projects, or negotiating pay for their time and services.  Please share your experiences in the comments below.  I would love to hear about both bid successes, and biding disasters.

 

If you have not already, please join me on my journey by subscribing to my blog.  Also, if you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell.

Animation for Uncle Sam through government contracts

Since it’s a Federal holiday I thought it was appropriate to talk about one of the avenues I am exploring to find work.

The United States Government is the world’s largest purchaser of goods and services, spending over $536 Billion in 2011.  In addition to that through legislation such as the American Reinvestment and Recovery Act and the Small Business Act the Federal Government is required to set aside at least 23% of all contracting dollars exclusively for small business.

Owning a small business myself I thought it be worth it for me to check it out, and see if there are any contracts for animation.  It took about a week for me to get through all the forms they require you to fill out, but I’m now able to start bidding on contracts.  Now I just need to figure out how to do that…

You may be asking what government projects are there in animation?  Well I thought that myself, but learned that there are actually a bunch.  For example, in California there is a commercial that is currently airing for Flex Alerts.  I would imagine this was one of the contracts that was bid on by different animation/motion graphic companies.

I’m often looking for animated commercials as I watch TV these days, so I might notice them more then others.  I’m always looking to see what is out there, and find out who is doing what.

I will keep you all updated on if anything ever comes out of these government contracts.  It could be a good source of income if I can figure it out.

Hope you are having a great Columbus Day!

 

If you have not already, please join me on my journey by subscribing to my blog.  Also, if you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell.

Shooting Week Done, Now We Add The Magic

The week of shooting is now over, and I think it went really well besides my feet being a little sore from standing all day.  We shot Monday thru Friday, and the hours were roughly 7am to 7pm each day.  So that is a lot more standing then I’m used to, since lately I have spent a lot of time on my butt in my office chair.  My office now looks like a toy store from the toys we brought back to use for the VFX work, and I have a lot of paperwork to sort through.

Although it was very tiring, being on set was a lot of fun, and I learned a great deal more about the live action side of things.  It was also a very productive week, and from what was shot they will be able to make somewhere around 40 different commercials using different combinations of the vignettes we will be making.  We are now waiting for edit to finish the first few vignettes for us to get started on with the VFX work.  Hopefully we will have something as early as the end of day Monday to jump on.

We have some pretty intense deadlines this time around, and I have been working all weekend trying to rough out a schedule.  There will be a lot of moving pieces, and they all have to fall into place to make sure we deliver everything on time.

I’m excited to see how this round of commercials go, and I expect they will turn out even better then the last round.

In addition to shooting all week I was also able to make it to the Producers Guild networking event that was on Thursday evening.  With being tired from the week, and between babysitter drama, and having to wake up early the next morning for the final day of shoot I did not stay very long.  It was still nice to get out for a little, and meet some new people.

This week will start our post work, that we are expecting to last until December.  I’m excited to get a start on everything, and still a little stressed from the tight deadlines.  I just want to do the best job we can, so everyone is happy, and proud of the work.

 

If you have not already, please join me on my journey by subscribing to my blog.  Also, if you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell.

Getting ready for the next project to begin.

Get Ready

This has been another very busy week for me.  I have spent most of my time putting a team of artists together for my next project.  Shooting starts on Monday, and we will start working on the VFX as soon as mid next week.  This time around we have a bigger team, at least double the size of last time, and it takes some time sorting through portfolios looking for the gems.  Often when you find someone they are busy working on other projects.  I think we have a great team so far, and I’m still looking for a few more people and I think we will be good.

Next week I will be on set for the shoot, which is always exciting.  Being in animation for years the live action side can be somewhat very foreign to me.  I tend to feel like a fish out of water on a live action set.  Luckily I only have one job, and as long as I focus on doing a good job with that I can sit back and enjoy the show.

As odd as it might sound I’m also really excited for the food.  They have the best catering service, and it is some of the most amazing food!  I have found that a lot of my life revolves around food.  While working from home and watching Kelton I have not always had a lot of time to prepare meals, and often eat like a college student.  Mac&Cheese, Ramon Noodles, and most things that have “instant” in the title.

Hopefully my meals for this next project will be better since we are hiring a nanny to help out with Kelton.  We asked our last nanny to come back, but she has limited availability, so we may need to get a second person to cover the other days.  That is what I spent the other half of my time on this week… looking for a nanny.

Depending on how next week goes I may or may not have time to write a post. I will do my best to give at least an update on how things are going. Have a great weekend everyone, and a great week next week.

 

If you have not already, please join me on my journey by subscribing to my blog.  Also, if you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell.

Parent’s Visit

My parents were in town this week, so I did not have time to write a full blog post, so this will be quick update.

The Toys”R”Us project we have been working on has finally come to an end(for the most part).  Not all 15 commercials are posted yet, but if you missed any of them you can watch them all here.

This project started the week after I left DreamWorks Animation in July, and went on for about 2 1/2 months.  It could not have come at a more perfect time for me, and gave me a great head start for the company.  It was a great experience, and had a lot of fun working on them.

I’m very excited to announce that I have already started another project this week, and will go until the middle of December.  It will be commercials for the company’s holiday campaign.  Hopefully this will be another fun project, and it should keep me busy for the rest of this year.  I’m always looking for additional projects to take on, so please let me know if you have anything for me.

It was great having my parents out here this week, and getting a break from the routine of everything.  The timing worked out well since the Toys”R”Us project was pretty much finished.  We were able to go to the beach, the Autry National Center, and just hangout.  My son Kelton also really enjoyed his time with his grandparents.

Next week everything goes back to normal.  Except we will be starting a search for a nanny.  When I first left DreamWorks I thought I could watch Kelton, and running the business at the same time.  That was when I thought it would take me some time before I had a project, and it would be a slower start.  With this new project picking up I’m going to need help, since this last project proved to be difficult to work, start the business, and watch Kelton at the same time.  We will be looking for help during the times I have active projects, so if you know a good nanny please send their info our way.

 

If you have not already, please join me on my journey by subscribing to my blog.  Also, if you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell.

You can’t start an animation studio alone, You need great mentors.

I’m a strong believer in the importance of having great mentors.  No one has all the answers, and to have someone that has more or different experience then you who can help guide you is an absolute must.

A big part of leaning is making mistakes, and if you can have access to other people’s mistakes you won’t have to make them yourself to learn the lesson.  A mentor can also provide you with things that have worked well for them, and give you an understanding that you previously did not have.

I have been very lucky, and have had some great mentors in my career.  I plan to continue to find more mentors that can guide me on my journey.  These people might not work with you, but are still very important members of your team. They help you make the right decisions, and plan a well thought out strategy.

“No matter how brilliant your mind or strategy, if you’re playing a solo game, you’ll always lose out to a team.” —Reid Hoffman, LinkedIn co-founder

You often hear about industries that are cut-throat, and how it is everyone for themselves.  I have worked at a few of those places… “coughtalent agencycough“.  I’m sure the animation industry can be cut-throat , but from my experience there is a lot of great people in this industry.  People that will bend over backwards just to help and mentor others. This is why I always try and do the same when someone comes to me for advice.  I don’t always feel I have all the answers, but if there is any way for me to help, I will.

I feel that the mentors I have had have all helped me get to where I am now.  I want to talk about two people in paticular who have mentored me on starting my company.  The reason I want to put a spotlight on these two mentors is because they have actually started their own animation studios.  To me their advice has been invaluable, and I have a great deal of respect for them.  Not many people start their own animation company, so it is great to get to talk to them, and get their advice on what to do, and what not to do.

James Baxter
James Baxter and Eric MillerBefore leaving DreamWorks Animation there was one thing I knew I needed to do.  That was to sit down with animation legend James Baxter to talk about his experience in running his own company.

If you are in the animation industry you should know who he is, and if you’re not in the industry you will at least know his work.  He has been an animator for years and has worked at Disney, and then DreamWorks.

In 2005 he left DreamWorks Animation to start his own company James Baxter Animation, where he directed the animation for the 2007 film Enchanted, and the 2D opening credit sequence to Kung Fu Panda, for which he received an Annie Award. In 2008 he closed his company, and returned to DreamWorks.

I have wanted to talk with him about his company for a long time, but never got up the courage until it was my last week at DreamWorks.  I wanted to pick his brain to find out what challenges he had, and how he got his clients.  I also wanted to know why he closed his studio and came back to DreamWorks.  That is why I was so excited to have the opportunity to speak with him, and talk about his experiences.

He did not have to agree to meet with me, or answer any of my questions, but he did willingly and talked with me about starting an animation company.  He gave me some great advice, and even offered to help on future projects.  Besides being extremely talented, he is also a really nice guy.  It was a joy talking with him, and he even agreed to take a selfie with me.  Out of respect for him I won’t share everything we talked about, but I will say it was reassuring to hear how successful his company was doing, and that his decision to dissolve the company was not because of failure.

Below is a clip that shows some of James’ work on Beauty and the Beast (1991).  The ballroom was done in CG, but the Beast and Bell were hand drawn by James.  It is impressive the emotion and weight he can show with pencil lines.

Ashley Postlewaite
Last week I had the pleasure of talking with Ashley Postlewaite.  Ashley is the co-founder & executive producer of  Renegade Animation.  Prior to starting her animation studio she worked for both Disney and Warner Brothers. In 1992, her and her partner Darrell Van Citters started the traditional animation studio, and have been in business ever since.  Renegade Animation might be best known as the producer of cartoon series Hi Hi Puffy AmiYumi and The Mr. Men Show for Cartoon Network. As well as co-producing The Tom and Jerry Show, a show featuring Tom and Jerry, that is currently airing on Cartoon Network starting in 2014.

While Darrell leads the company creatively, Ashley serves as the executive producer leading the company on the business side.  I was excited to get to talk to her since I see myself more as the business person of my company.  We talked about many different subjects from the state of the industry, and the struggles they, like many companies, have been going through, to tips on what to do, and what to avoid.

Her company has a small core staff of full time employees, and based on the needs of their current projects will hire additional staff or independent contractors. She emphasized the importance of being smart about how you spend your money, and to save for a rainy day.  It was strategies like this that she was able to keep the company afloat and strong during the recession.

She is an extremely busy person, and I was impressed with her dedication to help and mentor others.  This is another example of the generosity of the people in this industry.  She told me that if I ever have any questions to not hesitate to reach out to her, and who knows, maybe we will get to work on a project together someday.

 

If you have not already, I hope you will join me on my journey by subscribing to my blog.  If you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell. 

A quick update on this week

This week has been a pretty busy, so I was not able to finish the article I was working on, so instead I thought I would give a quick update on this week.

Last night I went to a Producers Guild networking event in Hollywood that was hosted at the Den on Sunset.  As always I met a lot of really great producers, but I also met a guy from the U. S. Coast Guard Motion Picture and Television Office.  We were talking about the services the different military branches offer to production companies at no cost.  Some of the stuff does have a cost but mostly if it is going to be additional expense to the military.  If you want solders running around or doing military stuff it is free, and they calk it up to training.  He said he can even get helicopters and tanks, and I would only have to pay for fuel…  Who wants to get a helicopter with me?  I’m sure the fuel is not cheap, but really awesome the military offers these things to production companies.

Tomorrow I’m attending another Producers Guild event that is an Associate Producer Council Master Class: “Comps: How Comparable Films’ Financial Info Can Make You a Better Producer”.  It will go over how to get people to invest in your projects by making your numbers look good to potential investors by using comps.  I will let you know if I learn anything interesting.

This week I also registered for the Creative Talent Network 3-day Animation Expo in November, so I’m looking forward to that.  Has anyone gone to this expo before?  What is it like, and any suggestions on what panels to see?

I wanted to give a big congratulations to my friend Hashi for his Streamy Award win for “Best Visual and Special Effects” for his YouTube channel Action Movie Kid.  And a even bigger congratulations to him and his wife who are welcoming their daughter into the world today.

Well, that is all I have time for today, but keep following for future updates.  If you are interested to hear about anything specific please feel free to leave comments below.

 

If you have not already, I hope you will join me on my journey by subscribing to my blog.  If you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell.

When Starting A Company You Wear Many Hats: This is My Accounting Hat!

One of the things that both exited me, and terrified me in starting my own business was getting to be involved in all aspects of the company.  When you are first starting out you have to wear many different hats.  Some seem to fit really well, while others never really fit right.  When you are the only employee everything is your responsibility, and you end up being the CEO, producer, coordinator, production assistant, and in my case the nanny.

I’m coming up on 2 months since I left my day job, and I wanted to share with you some of the hats I have been trying to wear.  In this post I’m going to focus on the accounting hat.  I do want to say that I’m not a financial expert, and I’m simply talking about my experiences.  Consult a financial professional about your own financial and business situation, since chances are 90% of what I write is probably wrong.

How many of you have ever used Quickbooks?  My first experience with Quickbooks was in high school when I would help my dad keep track of his Golf Course sales company.  I was one of those weird kids that actually loved financial stuff.  My dad mainly used Quickbooks to write invoices, and keep track of inventory.  Since I knew I would need a way to do bookkeeping for my company I decided to go with what I was familiar with, and bought a copy of Quickbooks.

Example Animation Chart of AccountsI thought I had a pretty good idea about financing, but quickly realized how little I actually knew. I have slowly started to figure things out, but there is still a lot I’m trying to wrap my head around.  How many of you have heard of Chart of Accounts?  If you want something that will make your head explode look no further then Chart of Accounts. (click image to see an example chart of account for an animation company)

The definition of a chart of accounts is a list of account names and numbers used in accounting to organize financial records into different expenses, liabilities, assets and income.  That sounds easy enough.  Wrong!  When you start trying to figure out what expenses go where, and how many different income accounts you should have it becomes very tricky.  Should I have one income account for sales, or should I have separate income accounts for each type of income.  For example, a separate income accounts for Production Services, Animation, VFX, Motion Graphics.  There are benefits to keeping things simple, but there is also benefits to having more detail.  Finding out what is best for me is something I’m still trying to figure out.

There are other things in Quickbooks that I have been working on learning.  Things like doing estimates, linking items to the proper accounts, tracking mileage, and other expenses, and knowing how to bill back clients for those expenses.  I really do enjoy all of this stuff, and love the challenge and pushing myself to learn new things.  If you have any Quickbooks tips please leave a comment below.

Taxes… enough said?  As a service company I don’t have to worry about sales tax, unless I sell something physical (At least from my understanding of it).  For example if I make a video for a client those services are not taxed, but if I put the video on a hard drive to give to them I need to add sales tax for the hard drive.  What I do have to worry about is income tax on the profit my company makes (Income-expenses).  As a sole proprietorship I end up having to pay self-employment tax.  This is basically your social security and medicare tax.  When you are an employee at a company they often split this tax with you 50/50, and although this is standard there is no law that your employer needs to pay half.

When it comes to employees I will mostly be hiring freelancers to help with my projects, and they are independent contractors, and are responsible to pay their own taxes.  If I do hire employees I will then have to worry about withholding a part of their wages for taxes, and contributing to their social security and medicare.

Another thing that I have been thinking a lot about is the legal structure of my company.  Currently I have it setup as a sole proprietorship, which is the most common type of small business.  The company is no different then the owner in the eyes of the IRS, and the income the company makes is the owners income, and is taxed that way.  A disadvantage is it does not offer any legal protection for the owner, and does not survive after the owner leaves.  When I start making more money it will eventually become more beneficial to structure my company as a S-Corp, or LLC.  These provide limited liability for the owner/s, and can offer some tax benefits.  The legal and financial advice that I have received so far seems to be in favor of a S-Corp, so I’m currently trying to learn as much as I can about this structure.

Luckily there are professionals that can help you with a lot of this, and trust me I’m constantly talking to my CPA.  Even with their help I do feel it is important to have a general understanding of the finances of your business.  Ultimately you are responsible for your company, and even professionals can make mistakes.  By having a general understanding you can flag things that don’t seem right, and be able to make good decisions based on what the numbers say.

A good financial plan is a road map that shows us exactly how the choices we make today will affect our future. ~ Alexa Von Tobel

As you can see the accounting hat is a very important one.  I don’t think everyone would enjoy wearing this hat, but it is one of my favorites.

 

If you have not already, I hope you will join me on my journey by subscribing to my blog.  If you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell.

Life is Like a Strategy Game

Have you ever thought about how much life can be like a strategy game?  You are constantly faced with choices that require you to make a move.  Sometimes a move is just a move, but sometimes a move can determine a victory or game over.  What you don’t want to do is just react to what happens in the game, but instead have a strategy.  Sometimes luck is on your side and it moves you forward two spaces, and sometimes it is against you and you have to skip a turn.  If you are only reacting to what happens you are at the will of the roll of the dice or the hand you are given.  When you have a strategy you can better withstand the obstacles that the game throws at you.  You can’t win the game purely on luck, since you luck will eventually run out.

How to Play

ChessMate

Image from my first Animation “ChessMate” that I made in college in 2001

I remember learning how to play Chess when I was younger, and how much I instantly loved it.  At first I had no idea what I was doing, and what each piece could do, or not do.  This could be like your early years in life when you are learning how to walk and talk.  In Chess there are very clear rules, but in life there are no clearly defined rules to play the game.  You are left to figure them out on your own.  You try and learn as much as you can from experienced players like your parents, but in reality they are also trying to figure out the rules of the game.  Of all the games you will ever play, life will be the most challenging, but will also be the most rewarding one to succeed at.

Tutorial
You will eventually get to a point after you have read the rule book a million times, and you just have to play a practice round to understand the game.  Unfortunately in life you don’t get this practice round, but fortunately your moves are limited at this stage by your parents to keep you from making really bad moves.

Early Game
Once you begin to understand the basics of the game you are ready to start learning the strategy of the game.  In Chess I could eventually look at the board and play out in my head different scenarios that could happen.  I would always try to be 3 to 4 moves ahead.  I would think to myself, “if they moved here I would do this, but if they moved there I would have to do that”.  It was a combination of having an overall plan of where you wanted to go, but being able to adapt your strategy based on their unpredictable moves.  This is key in being able to get a head later in the game.  You have to have a road map, and a plan for detours that you might have to take.  For anyone who has ever played any of the Civilization games this is when you are setting up your empire.  Deciding where to put your cities, and sending out scout unites to explore your land.  Although it won’t be that evident at this point what you do in early game can have a huge impact on the rest of the game.  If you mess up at this stage it does not mean you will be sure to lose, but it will make it more difficult for you to pull ahead.

Mid Game
In the early game everyone is at an equal playing field, but by the time you get to this stage you start to see some players pulling ahead while others start to fall behind.  There could be many reasons for your position at this point, and it could be your strategy, or it could be your luck.  No matter what the reason that landed you in your current ranking it will be good strategy that will either keep you ahead, or help you pull ahead.  It is at this point in the game the momentum really starts to pick up.  What happens at this stage of the game will determine the outcome of the game.  In the game CashFlow this is where you are trying to get out of the rat race. Some players will get out, but some will never get out.

End Game
You are in the home stretch, and victory is within your grasp.  You are finally out of the rat race, you have your enemies last city surrounded by your military units, or you are chasing down their lone king.  The chances of failing are still possible, but highly unlikely.

“How dreadful…to be caught up in a game and have no idea of the rules.” ― Caroline Stevermer, Sorcery & Cecelia: or The Enchanted Chocolate Pot

In real life how to play the game and how to win are not always clear, and often is different for each person. There can also be mini-games within the game, and those mini-games can effect the overall game.  There are different ways to win, and you get to decide which victory rules you want to follow.  You can compete against others, or you can simply compete against your past self.   It is actually up to you if you already won or not.  Your victory condition could be to help others win, and by helping them win makes you win.  That is the interesting part about the game of life, it is what you make of it.  Time is both your alley, and your enemy.  Time will earn you experience points, but in the end time will eventually kill you.  To make the game even more difficult… you only get one life.  This game is not always a fun one to play, and that is just a part of the game.  If you are lucky the game is a long one, and you learn how to enjoy it.  The high difficulty level is what keeps the game exciting. I really enjoy playing games, and of course strategy games are my favorite. Some of my favorites are Civilization, CashFlow, Settlers of Catan, and Chess.  I love that feeling when your strategy first starts showing that it is working, and you start to build up momentum moving ahead.  I also realize how much time some of these strategy games can take.  For example a game of Civilization can easily take weeks to finish depending on how much time you can dedicate to it.  As much fun as they are I decided I wanted to focus my time on the game of life.  It is a much slower pace, and it takes a lot longer to realize if your strategy is working or not.  With that the successes are much more rewarding, and it is filled with mini-games that keeps things interesting.  I look at starting my own company as a mini-game, and right now I’m at the stage where I’m learning the rules.  Once I understand the game I can start refining my strategies, and setting my victory conditions.  I realize that like all the other strategy games I have played it will start out slow while I begin to implement my strategies, but if the plans are good they will begin to get traction.  I feel I have already had a lot of great luck, and good strategy as a backbone to keep my traction.  You have to keep moving forward one space at a time.  At the end of the day, the most important thing is to enjoy the game.

 

If you have not already, I hope you will join me on my journey by subscribing to my blog.  If you have any thoughts or advice I would love to hear what you have to say, so please feel free to leave me any comments below. Otherwise, be sure to stay connected with me on Twitter (@MillerAnimation). Only Time Will Tell.